Canfield Imaging Systems is looking for a 3D Graphics Software Engineer to design, develop, and maintain real-time 3D applications using modern C++ and OpenGL.
Requirements
- At least 1 year of established experience in C++ with focus on high-performance application development
- Demonstrated experience with OpenGL or OpenGL ES, including GLSL shader programming
- Solid understanding of 3D computer graphics, linear algebra, and camera geometry
- Knowledgeable of cross-platform development (Windows, Linux, or macOS)
- Familiarity with C++ build tools such as git and make or CMake
- Exposure to Vulkan, Metal, or DirectX graphics APIs is a plus
- Experience with modern GPU profiling and debugging tools (e.g., RenderDoc, Nsight, glDebugMessageCallback)
Responsibilities
- Design, develop, and maintain real-time 3D applications using modern C++ and OpenGL
- Implement and optimize rendering pipelines, 3D geometry handling, and custom shader effects
- Develop features for 3D interaction, visualization, and simulation based on large image datasets
- Integrate graphics modules with backend data-processing and UI frameworks
- Debug, profile, and optimize CPU/GPU performance across multiple platforms
- Write clean, maintainable, well-documented, and portable code
Other
- Bachelor’s degree, computer science or related field preferred or an equivalent combination of experience and education
- the ability to work in a fast-paced environment with shifting priorities
- enjoys problem solving
- Experience integrating 3D visualization with image processing pipelines or machine learning models, medical imaging or regulated software environments, or CI/CD pipelines for mobile (e.g. Jenkins, GitHub Actions)
- Understanding of scientific visualization, simulation software, or game engine architecture