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Software Engineering Manager, Shared UI / UX - Creativity Apps

Apple

Salary not specified
Dec 6, 2025
Remote, US
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At Apple, the business problem is to lead a team of engineers building media management and collaboration features for creative tools, working with world-class teams behind Final Cut Pro, Logic Pro, and iWork to create next-generation tools for creators.

Requirements

  • Experience with modern concurrency in Swift, including async / await and actors
  • Strong understanding of architectural patterns used in programming for Apple platforms
  • Strong proficiency in Swift and at least one UI framework (SwiftUI, UIKit, AppKit)
  • Experience shipping high quality, tested code on iOS and / or macOS
  • Demonstrated interest in one of Apple's apps for creative pros & enthusiasts (Final Cut Pro, Logic Pro, iMovie, GarageBand)
  • Demonstrated commitment to accessibility and localization
  • Experience with iOS / macOS development

Responsibilities

  • Lead a team responsible for shared UI components for creative tools
  • Work with design, quality assurance, and other cross functional teams to influence everything from user interface to project planning
  • Drive product definition from concept all the way to delivery
  • Take responsibility and ownership of features and the product roadmap
  • Conduct interviews and apply best hiring practices
  • Collaborate with all levels of engineers and managers
  • Influence the product roadmap

Other

  • 3+ years experience directly leading an engineering team on complex software projects
  • 8+ years proven experience shipping high quality, tested code
  • Excellent interpersonal skills and ability to work well with all levels of engineers and managers
  • Committed to encouraging an open and inclusive work environment
  • Bachelor’s Degree in Computer Science or equivalent experience