Architect and build the core services that power high-volume media workflows, from video transcoding and asset management to real-time content delivery and analytics, supporting millions of users across various platforms.
Requirements
- 5+ years of experience developing high-performance software using C++
- 5+ years of experience developing distributed software solutions in a Linux environment
- Strong understanding of distributed systems design and patterns. *Microservices experience applicable in many ways.
- Experience working with high-performance multi-threaded, high-volume data pipelines or real-time media systems.
- Experience with REST APIs, gRPC, or GraphQL.
- Strong knowledge of asynchronous programming, multithreading, and concurrency.
- Experience with building fault-tolerance, distributed systems error handling and high-quality context rich logging for real-time debugging.
Responsibilities
- Design and implement high-throughput, fault-tolerant distributed services using C++, C-Sharp and .NET Core.
- Develop scalable distributed systems for media asset ingestion, encoding pipelines, metadata management, and/or playout.
- Work with real-time messaging and streaming technologies (e.g., WebSockets and WebRTC) to enable low-latency experiences.
- Drive performance optimization and service/process resilience.
- Contribute to the full SDLC - from technical planning and architecture to testing and production support.
Other
- Comfortable in fast-paced, agile development environments.
- Experience with software development in a Windows environment using C-Sharp and .NET Core
- Experience with media technologies: video/audio codecs, transcoding, HLS/DASH, DRM, MAM/DAM systems.
- Passion for high-performance systems and quality-driven development.