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Staff Software Engineer - AI Tools

Playstation

Salary not specified
Sep 19, 2025
Remote, US
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PlayStation is looking to integrate AI-powered tools and integrations directly into their game development pipeline, aiming to make AI an everyday part of development across multiple studios.

Requirements

  • You have at least five years of experience building production software in modern C++ (C++17/20) with strong fundamentals in memory management, concurrency, performance, and debugging.
  • You have shipped tools or runtime features in AAA engines, including work on plugins/modules, asset and build pipelines, and editor/runtime integration.
  • You have delivered features or tooling that integrate with LLMs or other ML services, and you understand prompt design, evaluation, safety, and telemetry for production usage.
  • You have implemented engine-level automated testing (functional and integration), including headless execution and CI gating.
  • You work fluently with large code/asset repositories and are comfortable with both Perforce and Git.
  • You have built networking/service integrations for game backends (gRPC/HTTP) and implemented telemetry/observability (logs, metrics, traces).
  • You have packaged SDKs/plugins for multiple studios and managed semantic versioning and migration tooling.

Responsibilities

  • Build and maintain engine/editor plugins, runtime SDKs, and services that integrate AI (LLMs and related systems) into game clients, servers, and build tools.
  • Ship performant, memory-aware C++ by profiling, optimizing, and debugging across PC/console builds with tight frame budgets.
  • Design stable API surfaces for game teams (C++/C API, gRPC/HTTP) with versioning, telemetry, and backward compatibility.
  • Stand up CI/CD for game builds and tools (UBT or proprietary build systems; artifact packaging; nightly/regression suites; distributed/accelerated builds).
  • Automate QA for tooling and in-engine features using engine test frameworks and headless runs, and wire results into CI and dashboards.
  • Implement production LLM integrations (prompting, RAG/tool calls, guardrails/safety, observability, timeouts/retries, and cost controls).
  • Collaborate with studio engineering, tech art, design, and QA to land integrations across varied codebases and pipelines.

Other

  • Document patterns, provide sample projects, and deliver internal training so solutions scale across PlayStation Studios.
  • Influence standards and tech choices for AI in our dev stack, and contribute to shared libraries and best practices.
  • You communicate clearly across disciplines and translate diverse studio requirements into pragmatic, maintainable solutions.
  • You write thorough documentation and favor well-tested, maintainable code.
  • Please note; this position can be completed remotely from either The UK, or The US.