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Staff Software Engineer, Audio - Unpublished R&D Product

Riot Games

Salary not specified
Sep 12, 2025
Los Angeles, CA, US
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Riot Games is looking to solve the technical challenges of developing an early-stage product with a focus on audio systems and gameplay integration.

Requirements

  • 8+ years of game development experience in a C-style game engine (Unreal Engine, Unity, etc)
  • Deep expertise with audio middleware (Wwise, FMOD) and game engine integration
  • 2+ years of Unreal Engine experience
  • Strong knowledge of multiplayer architectures and gameplay systems
  • Experience developing systems that support games in close collaboration with other disciplines in game development
  • Experience partnering with teammates across multiple disciplines in a daily work capacity
  • Proficient with modern day audio software tools (Pro-Tools, Reaper, Plugins)

Responsibilities

  • Own the architecture and implementation of audio systems from concept to production
  • Partner with the Audio Lead and Sound Designers to integrate gameplay and narrative audio
  • Optimize memory usage, streaming performance, and platform-specific audio behaviors
  • Act as the primary technical liaison for audio, advocating for best practices and scalable solutions
  • Rapidly prototype and iterate on audio-driven features in Unreal Engine
  • Contribute to generalist engineering efforts, especially in areas tied to networked gameplay
  • Define best practices for tools, workflows, and testing in the audio tech space

Other

  • BS in Computer Science, or proven understanding of Computer Science fundamentals
  • Product sense and player empathy in making tech decisions
  • Experience building gameplay systems supporting gameplay designers
  • Experience building tools and pipelines with close collaboration with art, design, and production
  • Experience in prototyping phases or early product development
  • Experience developing and shipping a AAA title
  • Experience with Agile development