Riot Games is looking to solve the technical challenges of developing an early-stage product with a focus on audio systems and gameplay integration.
Requirements
- 8+ years of game development experience in a C-style game engine (Unreal Engine, Unity, etc)
- Deep expertise with audio middleware (Wwise, FMOD) and game engine integration
- 2+ years of Unreal Engine experience
- Strong knowledge of multiplayer architectures and gameplay systems
- Experience developing systems that support games in close collaboration with other disciplines in game development
- Experience partnering with teammates across multiple disciplines in a daily work capacity
- Proficient with modern day audio software tools (Pro-Tools, Reaper, Plugins)
Responsibilities
- Own the architecture and implementation of audio systems from concept to production
- Partner with the Audio Lead and Sound Designers to integrate gameplay and narrative audio
- Optimize memory usage, streaming performance, and platform-specific audio behaviors
- Act as the primary technical liaison for audio, advocating for best practices and scalable solutions
- Rapidly prototype and iterate on audio-driven features in Unreal Engine
- Contribute to generalist engineering efforts, especially in areas tied to networked gameplay
- Define best practices for tools, workflows, and testing in the audio tech space
Other
- BS in Computer Science, or proven understanding of Computer Science fundamentals
- Product sense and player empathy in making tech decisions
- Experience building gameplay systems supporting gameplay designers
- Experience building tools and pipelines with close collaboration with art, design, and production
- Experience in prototyping phases or early product development
- Experience developing and shipping a AAA title
- Experience with Agile development