Job Board
LogoLogo

Get Jobs Tailored to Your Resume

Filtr uses AI to scan 1000+ jobs and finds postings that perfectly matches your resume

Riot Games Logo

Staff Software Engineer, Build & Automation - Unpublished R&D Product

Riot Games

Salary not specified
Sep 9, 2025
Los Angeles, CA, US
Apply Now

Establishing the foundational elements of the build, automation and release pipelines for one of Riot Games' new games.

Requirements

  • 3+ years working on build or infrastructure pipelines and services
  • Experience in the Unreal ecosystem
  • Experience with Horde, UAT, UBT, and BuildGraph
  • Experience setting up and working with pipelines for console builds and submissions
  • Experience interacting with 1st party platform portals (Partner Center, DevNet)
  • Experience working with build deployment systems and technologies
  • Experience setting up and maintaining cross-platform automation frameworks
  • Ability to debug and modify build-facing elements of Unreal engine
  • Experience in C and C++

Responsibilities

  • Architect and implement the foundational elements of the game’s build, packaging, automation, and deployment systems
  • Establish the team’s technical direction and best practices for build system and infrastructure
  • Collaborate with production, QA, and engineering teams to deliver build and automation tools that are purpose-driven, robust, and scalable
  • Work closely with central tech partners to review, contribute to, and adopt new and shared infrastructure tooling
  • Champion the technical vision, architecture, and execution of the game’s build infrastructure with production, management, and the rest of the team
  • Provide documentation and trainings on new tools and workflows

Other

  • 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
  • B.S. in computer science or equivalent experience
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders
  • Strong communication skills across technical and non-technical audiences
  • Mentor new engineers as the team scales, and provide feedback that supports their technical growth
  • Experience mentoring technical ICs and contributing to engineering culture
  • Experience working on distributed teams
  • dedicated people with a personal relationship with games.
  • If you embody player empathy and care about players' experiences, this is the role for you!