Riot Games is looking to solve the problem of scaling their infrastructure to support their games operating globally at scale, by building software and tools to automate all aspects of their infrastructure.
Requirements
- Expertise with full software development life cycle
- Expertise in one or more object oriented languages (i.e. Python, Go, Java, C++)
- Strong experience working with containers and orchestration engines such as Kubernetes or Mesos
- Experience with large-scale Cloud development
- Understand core infrastructure services, distributed systems, microservices, and software at a large scale
- Experience developing using cloud infrastructure (e.g., AWS, GCP) using containers and orchestration (e.g., Docker, Kubernetes), managed using infrastructure as code (e.g., Terraform, Ansible)
- Experience with CI/CD pipelines (e.g., Jenkins)
Responsibilities
- Design solutions and features based on requirements and agreements with our stakeholders using our standard frameworks and best practices
- Drive improvements to our standards and best practices where necessary
- Continually looking for efficiency and improvement opportunities within our infrastructure, propose solutions and rally support for your proposal
- Work with senior leadership across organizations to ensure successful implementation
- Lead by example on quality design and coding standards
- Help grow the team through mentoring and leveling up of less experienced teammates
- Build healthy relationships with other engineering teams at Riot to foster cross-team collaboration
Other
- 7+ years experience as a software engineer with focus on infrastructure or tooling in a fast-paced, large-scale environment
- Fluent in Mandarin
- Experience in fast pasted and matrixed organizations
- Experience operating and supporting agile development, production services, and high availability
- Bachelor's, Master's, or Ph.D. degree in Computer Science or related field (not explicitly mentioned but implied)