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Staff Software Engineer, Player Expressions - Unpublished R&D Product

Riot Games

Salary not specified
Aug 14, 2025
Los Angeles, CA, US
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Riot Games is looking to solve the problem of inefficient game development workflows, pipelines, and AI, and extend engines and optimize workflows to deliver on player's dreams.

Requirements

  • Fluency in C or C++
  • Strong knowledge of common game and software design patterns
  • Excellent debugging skills
  • Professional experience creating tools in Unreal 4 or 5
  • 3+ years of tools/workflows development experience
  • Experience working with UE4 or UE5
  • Experience with visual scripting systems

Responsibilities

  • Identify, prioritize, and implement custom Unreal tooling, workflows, and data repositories
  • Collaborate with team members to gather requirements, plan technical initiatives, and deliver consistently
  • Lead and contribute to architecture requirements, technical design, and implementation for relevant systems
  • Help shape the technical direction and standards for the team
  • As development advances into full production, iterate on robust, scalable, and performant solutions
  • Mentor other engineers on the team in your area of expertise

Other

  • 6+ years of development experience in the game industry as a software engineer
  • Work on at least 1 shipped game title
  • Product sense, pragmatism, and player empathy in making tech decisions
  • Experience collaborating with teammates across multiple disciplines