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Staff Software Engineer, SRE Services - Unpublished R&D Product

Riot Games

Salary not specified
Aug 14, 2025
Los Angeles, CA, US
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Riot Games is looking to solve the problem of ensuring reliability of the entire back-end serving the core gameplay experience for a new, unpublished R&D product, with a focus on high load, high availability, and varying infrastructure and compliance requirements.

Requirements

  • 8+ years of experience building large scale backend systems or game services
  • Expertise with at least one modern language used for services (Java, Golang)
  • Expertise with cloud computing and cloud technologies such as AWS
  • Experience with CI/CD pipelines
  • Experience with analytics and monitoring platforms such as DataDog and Databricks
  • Experience with containerization technologies such as Docker
  • Experience in Service Reliability Engineering (SRE) or roles in service engineering with live ops experience

Responsibilities

  • Design and maintain tools necessary to solidify live operations for a new game
  • Work with Riot’s central LiveOps teams to lead the charge and participate in processes for a healthy live service, such as on-call rotation, audits and incident reviews
  • Help deliver internet scale backend services for a genre-defining game that will serve millions of people globally
  • Build features to improve server reliability and performance
  • Implement server infrastructure in support of new gameplay features
  • Work with cloud technologies and services such as AWS
  • Review and identify risks and requirements for usage of shared technologies owned by other teams

Other

  • BS degree or equivalent experience
  • Mentor more junior engineers on the team
  • Collaborate effectively with other disciplines within game development, and central infrastructure teams
  • Embodiment of player empathy and care about players' experiences
  • Open paid time off policy and other perks such as flexible work schedules