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Staff Software Engineer, UI - Unpublished R&D Product

Riot Games

Salary not specified
Sep 9, 2025
Los Angeles, CA, US
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Establish the UI framework for one of Riot's most exciting new games, working with state-of-the-art technology and exploring new solutions to surprise and delight players.

Requirements

  • 3+ years experience developing UI in Unreal Engine (Blueprint, UMG, and/or Slate)
  • Experience in framework level UI engineering
  • Experience in performance profiling and optimization for UI
  • Strong OO C/C++/C programming experience and data driven design principles
  • Experience building UI for multiplayer games
  • Experience developing UI for both PC and console platforms
  • Knowledge of UI submission requirements for console

Responsibilities

  • Work closely with UX, designers, engineering at all levels to design and implement the foundational technologies of the game’s UI framework
  • Set the technical direction and best practices for UI architecture and implementation patterns
  • Implement foundational UI systems on both PC and console platforms
  • Profile and optimize performance and memory usage for UI on multiple platforms
  • Collaborate on cross-disciplinary technical and architectural discussions for UI systems to ensure that UI meets both functional and aesthetic requirements
  • Participate in the planning and execution of engineering work including requirements gathering, technical discovery, technical design, and work breakdown and estimation
  • Drive exceptional quality by adhering to and evolving practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation

Other

  • 8+ years experience in UI engineering, implementation, or related fields
  • Experience collaborating with teammates across multiple disciplines
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders
  • Strong communication skills across technical and non-technical audiences
  • Provide mentorship to engineers, technical designers, and technical artists