Meta Wearables is looking for a Technical Artist to join the Product Creative team to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers by working on the tools, systems, and pipelines that bring our products to life.
Requirements
- Demonstrated expertise with runtime behaviors or asset pipeline
- Experience working with Unity and/or Unreal
- Expertise in at least one low-level programming language
- Understanding of architecture for complex tools and pipelines
- Experience in shader languages (Open Graphics Library Shading Language, ShaderLab, High-Level Shading Language, etc.)
- Experience with game/real-time profiling and optimization techniques
- Expertise working with version control systems (for example Git), using advanced workflows
Responsibilities
- Create and maintain a wide array of workflows, systems, and tools
- Partner closely with art, engineering, user experience, product management, and other teams to develop content in modern real-time environments
- Design, manage, and maintain the pipeline from asset creation through deployment
- Quickly innovate and solve issues with cross-functional teams
- Explore new tools and identify new opportunities to create engaging experiences
Other
- 7+ years of experience developing real-time experiences in the gaming or tech industry as a Technical Artist
- Experience collaborating on multi-disciplinary teams
- Experience with generative AI tools, and interest or experience in leveraging AI tools in your workflow
- Knowledge of and experience adopting emerging technologies
- Comprehensive understanding of how to build content for real-time performance